Flash MX: Animation
Product Code: FLMX02 Time: 4 Hour(s) CEUs: .40

Summary:

This course shows how to orchestrate the dynamic elements of objects in Flash, including tweening and using various frames.

Objectives:

After completing this course, students will be able to:
  • Distinguish frame types
  • Create Shape and Motion tweens
  • Identify object properties that can be tweened
  • Describe the advantages of tweening
  • Orchestrate the dynamic object elements

Outline:

  • Frames and tweening
  • Shape and Motion tweening
  • Using tweening
  • Working with multiple layers
  • Movement along a path and toward the viewer
  • Tweening color
  • Morphing
  • Web site opener

Features:

  • Exercises that allow users to practice the application
  • A file containing the text of the exercises
  • Simulations that allow users to practice course skills, even if they don't have access to the application
  • A glossary
  • A Skill Assessment

Applicability:

This course is for intermediate and experienced media designers and developers who want to learn graphics animation skills and use Flash MX.

Prerequisites:

Experience using computer applications for designing and developing graphicsFlash MX: Flash Overview

Technical Requirements:

200MHz Pentium with 32MB Ram. 640 x 480 256-color video (800 x 600 is recommended). Windows 95, 98, NT, 2000, or XP. Minimum Connection Speed: 28.8k. Internet Explorer 5.0 or higher required. Authorware and Macromedia Flash player recommended but not required. JavaScript must be enabled. Netscape and AOL browsers not supported.


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